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4/8/2010

This method is used to reset the internal data structures that a driver uses to monitor clipping operations on primitives. Calling this function allows the driver to start processing with a known starting value. The driver will then AND and OR the appropriate bits into the structure as primitives are processed.

Syntax

HRESULT SetClipStatus(
  CONST D3DMCLIPSTATUS* 
pClipStatus
);

Parameters

pClipStatus

[in] A pointer to a D3DMCLIPSTATUSstructure that contains the new clipping data for the driver to use.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also