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4/8/2010
This method retrieves a render-state value for a device.
Syntax
HRESULT GetRenderState( D3DMRENDERSTATETYPE State, DWORD* pValue ); |
Parameters
- State
-
[in] Device state variable that is being queried. This parameter can be any member of the D3DMRENDERSTATETYPEenumerated type.
- pValue
-
[out] Pointer to a variable that receives the value of the queried render state variable when the method returns.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |