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4/8/2010
This function transforms a 4-D vector by a given matrix in floating point format.
Syntax
D3DMXVECTOR4* WINAPI D3DMXVec4Transform( D3DMXVECTOR4* pOut, CONST D3DMXVECTOR4* pV, CONST D3DMXMATRIX* pM ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXVECTOR4structure that is the result of the operation.
- pV
-
[in] Pointer to the source D3DMXVECTOR4structure.
- pM
-
[in] Pointer to the source D3DMXVECTOR4structure.
Return Value
Thsi function returns a pointer to a D3DMXVECTOR4structure that is the transformed 4-D vector.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DXVec4Transformfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |