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4/8/2010

This macro converts unsigned 8-bit-per-channel color values to a D3DMCOLORvalue.

Syntax

#define D3DMCOLOR_RGBA(
r,
g,
b,
a) D3DMCOLOR_ARGB(
a,
r,
g,
b)

Parameters

a

Value for the alpha color component.

r

Value for the red color component.

g

Value for the green color component.

b

Value for the blue color component.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also