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4/8/2010

The following table shows values that are flags used to construct the D3DMRS_WRAP0, D3DMRS_WRAP1, D3DMRS_WRAP2, and D3DMRS_WRAP3 render states (see D3DMRENDERSTATETYPE).

Value Description

D3DMWRAPCOORD_0

Wrap the u texture coordinate.

D3DMWRAPCOORD_1

Wrap the v texture coordinate.

D3DMWRAPCOORD_2

Wrap the w texture coordinate.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also