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You can think of DirectDraw as being composed of several objects that work together. This topic describes the objects you use when working with DirectDraw, organized by object type. For detailed information, see Working with DirectDraw Objects.
The following table shows the objects used by DirectDraw.
Object | Description |
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DirectDraw |
The DirectDraw object is the heart of all DirectDraw applications. It is the first object you create, and you use it to make all other related objects. You create a DirectDraw object by calling the DirectDrawCreatefunction. DirectDraw objects expose their functionality through the IDirectDrawinterface. For more information, see Working with DirectDraw Objects. |
DirectDrawClipper |
The DirectDrawClipper object (casually referred to as a clipper) helps you prevent blitting to certain portions of a surface or beyond the bounds of a surface. You can create a clipper by calling the IDirectDraw::CreateClippermethod. DirectDrawClipper objects expose their functionality through the IDirectDrawClipperinterface. For more information, see Working with DirectDraw Clippers. |
DirectDrawColorControl |
The DirectDrawColorControl object allows you to get and set color controls. This object is accessed through the IDirectDrawColorControlinterface. |
DirectDrawSurface |
The DirectDrawSurface object (casually referred to as a surface) represents an area in memory that holds data to be displayed on the monitor as images or moved to other surfaces. You usually create a surface by calling the IDirectDraw::CreateSurfacemethod of the DirectDraw object with which it will be associated. DirectDrawSurface objects expose their functionality through the IDirectDrawSurfaceinterface. For more information, see Working with DirectDraw Surfaces. |