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4/8/2010

This method creates an additional swap chain for rendering multiple views.

Syntax

HRESULT CreateAdditionalSwapChain(
  D3DMPRESENT_PARAMETERS* 
pPresentationParameters,
  IDirect3DMobileSwapChain** 
pSwapChain
);

Parameters

pPresentationParameters

[in] Pointer to a D3DMPRESENT_PARAMETERSstructure that represents the presentation parameters for the new swap chain. This value cannot be NULL.

pSwapChain

[out] Address of a pointer to an IDirect3DMobileSwapChaininterface that represents the additional swap chain.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be E_OUTOFMEMORY, or one of the following D3DMERR Values.

  • D3DMERR_MEMORYPOOLEMPTY

  • D3DMERR_INVALIDCAL

Remarks

There is always at least one swap chain (the implicit swap chain) for each device, because Microsoft® Direct3D Mobile® has one swap chain as a property of the device.

Note that any given device can support only one full-screen swap chain.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also