Important: |
---|
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
This structure describes a quality message by indicating Flood or Famine in the renderer and specifying the percentage of frames to drop or add to optimize the renderer's performance.
Syntax
typedef struct{ QualityMessageType Type; long Proportion; REFERENCE_TIME Late; REFERENCE_TIME TimeStamp; } Quality; |
Members
- Type
-
Either Famineor Flood, indicating that a downstream filter needs more or less data.
- Proportion
-
Value that specifies the rate at which DirectShow should continue to send media samples.
The base value is 1000, which indicates there should be no change.
A percentage increase or decrease from 1000 indicates the percentage of frames to add or drop.
If this value is 800, for example, DirectShow will drop 20 percent of the incoming frames to match the renderer's speed.
- Late
-
If a famine exists downstream, this is the amount of time by which the stream is lagging.
- TimeStamp
-
Value that specifies the time when DirectShow created this structure, which is usually the start time on a video sample.
Requirements
Header | dshow.h |
Windows Embedded CE | Windows CE 2.12 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
Note | Microsoft DirectShow applications and DirectShow filters have
different include file and Library requirements
For more information, see Setting Up the Build Environment,Version 2.12 requires DXPAK 1.0 or later |