Important: |
---|
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
A version of this page is also available for
4/8/2010
Schedules the sample for rendering.
Syntax
virtual BOOL ScheduleSample( IMediaSample* pMediaSample ); |
Parameters
- pMediaSample
-
Media sample.
Return Value
None.
Remarks
A primary purpose of the renderer base class is to manage the timing and synchronization of the samples it is sent; that is, the timely presentation of data.
It also must look after quality management, which might involve dropping samples or rendering them earlier than indicated in the time stamps on the sample.
This method and its overrides in derived classes manage the setting up of advise links with the clock, so the samples can be rendered at the appropriate time.
Requirements
Windows Embedded CE | Windows CE 2.12 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
Note | Microsoft DirectShow applications and DirectShow filters have
different include file and Library requirements
For more information, see Setting Up the Build Environment,Version 2.12 requires DXPAK 1.0 or later |