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This function builds a matrix in floating point format that represents a yaw, pitch, and roll transformation.
Syntax
D3DMXMATRIX* WINAPI D3DMXMatrixRotationYawPitchRoll( D3DMXMATRIX* pOut, FLOAT Yaw, FLOAT Pitch, FLOAT Roll ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXMATRIXstructure that is the result of the operation.
- Yaw
-
[in] Yaw around the y-axis, in radians.
- Pitch
-
[in] Pitch around the x-axis, in radians.
- Roll
-
[in] Roll around the z-axis, in radians.
Return Value
Pointer to a D3DMXMATRIXstructure with the specified yaw, pitch, and roll.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DMXMatrixRotationYawPitchRollfunction can be used as a parameter for another function.
The order of transformations is roll first, then pitch, then yaw. Relative to the object's local coordinate axis, this is equivalent to rotation around the z-axis, followed by rotation around the x-axis, followed by rotation around the y-axis.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |