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This method retrieves a data object that contains the current contents of the embedded object on which this method is called. Using the pointer to this data object, it is possible to create an embedded object with the same data as the original.
Syntax
HRESULT GetClipboardData( DWORD dwReserved, IDataObject** ppDataObject ); |
Parameters
- dwReserved
-
[in] Reserved for future use; set to zero.
- ppDataObject
-
[out] Address of IDataObject* pointer variable that receives the interface pointer to the data object. If an error occurs, * ppDataObjectmust be set to NULL.
Each time an object receives a call to GetClipboardData, it must increase the reference count on * ppDataObject.
The caller is responsible to call IUnknown::Releasewhen it is done with * ppDataObject.
Return Value
One of the values in the following table is returned.
Value | Description |
---|---|
S_OK |
The data transfer object is returned. |
E_NOTIMPL |
GetClipboardDatais not supported. |
OLE_E_NOTRUNNING |
The object is not running. |
Remarks
You can use the GetClipboardDatamethod to convert a linked object to an embedded object, in which case the container application would call GetClipboardDataand then pass the data received to OleCreateFromData.
This method returns a pointer to a data object that is identical to what would have been passed to the Clipboard by a standard copy operation.
To determine whether the platform supports this interface, see Determining Supported COM APIs.
Notes to Callers
If you want a stable snapshot of the current contents of an embedded object, call GetClipboardData.
If the data changes, you must call the function again for an updated snapshot.
If you want the caller to be informed of changes that occur to the data, call IUnknown::QueryInterfaceand then call IDataObject::DAdvise.
Notes to Implementers
If you implement this function, you must return an IDataObjectpointer for an object whose data will not change.
Requirements
Header | Oleidl.h, oleidl.idl |
Library | oleaut32.lib, uuid.lib |
Windows Embedded CE | Windows CE 2.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |