Important: |
---|
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
A version of this page is also available for
4/8/2010
This method retrieves a matrix describing a transformation state.
Syntax
HRESULT GetTransform( D3DMTRANSFORMSTATETYPE State, D3DMMATRIX* pMatrix, D3DMFORMAT* pFormat ); |
Parameters
- State
-
[in] Device state variable that is being modified. This parameter can be any member of the D3DMTRANSFORMSTATETYPEenumerated type.
- pMatrix
-
[out] Pointer to a D3DMMATRIXstructure that describes the returned transformation state.
- pFormat
-
[in] A pointer to a member of the D3DMFORMATenumerated type that describes the numerical format for the transformation.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |