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This enumeration specifies video properties on a video capture device.
Syntax
typedef enum tagVideoProcAmpProperty { VideoProcAmp_Brightness, VideoProcAmp_Contrast, VideoProcAmp_Hue, VideoProcAmp_Saturation, VideoProcAmp_Sharpness, VideoProcAmp_Gamma, VideoProcAmp_ColorEnable, VideoProcAmp_WhiteBalance, VideoProcAmp_BacklightCompensation, VideoProcAmp_Gain } VideoProcAmpProperty; |
Elements
- VideoProcAmp_Brightness
-
Specifies the brightness, also called the black level. For NTSC, the value is expressed in IRE units * 100. For non-NTSC sources, the units are arbitrary, with zero representing blanking and 10,000 representing pure white. Values range from –10,000 to 10,000.
- VideoProcAmp_Contrast
-
Specifies the contrast, expressed as gain factor * 100. Values range from zero to 10,000.
- VideoProcAmp_Hue
-
Specifies the hue, in degrees * 100. Values range from -180,000 to 180,000 (-180 to +180 degrees).
- VideoProcAmp_Saturation
-
Specifies the saturation. Values range from 0 to 10,000.
- VideoProcAmp_Sharpness
-
Specifies the sharpness. Values range from 0 to 100.
- VideoProcAmp_Gamma
-
Specifies the gamma, as gamma * 100. Values range from 1 to 500.
- VideoProcAmp_ColorEnable
-
Specifies the color enable setting. The possible values are 0 (off) and 1 (on).
- VideoProcAmp_WhiteBalance
-
Specifies the white balance, as a color temperature in degrees Kelvin. The range of values depends on the device.
- VideoProcAmp_BacklightCompensation
-
Specifies the backlight compensation setting. Possible values are 0 (off) and 1 (on).
- VideoProcAmp_Gain
-
Specifies the gain adjustment. Zero is normal. Positive values are brighter and negative values are darker. The range of values depends on the device.
Requirements
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
Note | Microsoft DirectShow applications and DirectShow filters have
different include file and Library requirements
For more information, see Setting Up the Build Environment See Also |