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4/8/2010
This inline function adds two 4-D vectors together in floating point format.
Syntax
D3DMXVECTOR4* D3DMXVec4Add( D3DMXVECTOR4* pOut, CONST D3DMXVECTOR4* pV1, CONST D3DMXVECTOR4* pV2 ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXVECTOR4structure that is the result of the operation.
- pV1
-
[in] Pointer to a source D3DMXVECTOR4structure.
- pV2
-
[in] Pointer to a source D3DMXVECTOR4structure.
Return Value
This function returns a pointer to a D3DMXVECTOR4structure that is the sum of the two vectors.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DXVec4Addfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | Implemented in d3dmxmath.inl |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |