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4/8/2010
Changes the renderer to State_Paused if it is not already.
Syntax
HRESULT Pause(void); |
Parameters
None.
Return Value
Returns an HRESULTvalue.
Remarks
The following steps make up a pause operation:
- Commit the allocator used for the connection.
- Allow the thread for the upstream filter to wait in
Receive.
- Cancel outstanding clock advise links.
- Be sure the renderer is connected, and allow a state change.
- If a sample is available, complete the state change to
State_Paused.
- If the member function succeeds, DirectShow sets the filter's
m_Statemember variable to State_Paused.
- If the renderer is in the State_Stopped state, DirectShow calls
the
CBasePin::Activemember function for each of the renderer's
connected pins.
This member function overrides CBaseFilter::Pause.
Requirements
Windows Embedded CE | Windows CE 2.12 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
Note | Microsoft DirectShow applications and DirectShow filters have
different include file and Library requirements
For more information, see Setting Up the Build Environment,Version 2.12 requires DXPAK 1.0 or later |