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This function returns the cross product of two 4-D vectors in floating point format.
Syntax
D3DMXVECTOR4* WINAPI D3DMXVec4Cross( D3DMXVECTOR4* pOut, CONST D3DMXVECTOR4* pV1, CONST D3DMXVECTOR4* pV2, CONST D3DMXVECTOR4* pV3 ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXVECTOR4structure that is the result of the operation.
- pV1
-
[in] Pointer to a source D3DMXVECTOR4structure.
- pV2
-
[in] Pointer to a source D3DXVECTOR4structure.
- pV3
-
[in] Pointer to a source D3DMXVECTOR4structure.
Return Value
Pointer to a D3DMXVECTOR4structure that is the cross product.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DXVec4Crossfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
See Also
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