Important: |
---|
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
A version of this page is also available for
4/8/2010
This function returns the cross product of two 4-D vectors in floating point format.
Syntax
D3DMXVECTOR4* WINAPI D3DMXVec4Cross( D3DMXVECTOR4* pOut, CONST D3DMXVECTOR4* pV1, CONST D3DMXVECTOR4* pV2, CONST D3DMXVECTOR4* pV3 ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXVECTOR4structure that is the result of the operation.
- pV1
-
[in] Pointer to a source D3DMXVECTOR4structure.
- pV2
-
[in] Pointer to a source D3DXVECTOR4structure.
- pV3
-
[in] Pointer to a source D3DMXVECTOR4structure.
Return Value
Pointer to a D3DMXVECTOR4structure that is the cross product.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DXVec4Crossfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |