Important: |
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This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
This function renames an existing file or a directory, including all its children. A RAPI version of this function exists called CeMoveFile (RAPI).
Syntax
BOOL MoveFile( LPCTSTR lpExistingFileName, LPCTSTR lpNewFileName ); |
Parameters
- lpExistingFileName
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[in] Pointer to a null-terminated string that names an existing file or directory.
- lpNewFileName
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[in] Pointer to a null-terminated string that specifies the new name of a file or directory. The new name must not already exist. A new file can be on a different file system or drive. A new directory must be on the same drive.
Return Value
Nonzero indicates success. Zero indicates failure. To get extended error information, call GetLastError.
Remarks
This function moves or renames either a file or a directory, including all its children, either in the same directory or across directories. This function fails on directory moves when the destination is on a different volume.
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An unprivileged application can use this function to move or rename a directory that contains a system file. Such a change effectively deletes the system file because it is no longer found in the expected location. Therefore, to fully protect system files, their directory should also have the system attribute. |
To store the maximum number of files on PC card storage devices, limit file names to eight uppercase characters and file extensions to three uppercase characters. In addition, do not allow non-OEM characters in file names. File names that do not conform to these limits require more than one physical directory entry on a PC card.
Requirements
Header | winbase.h |
Library | coredll.lib |
Windows Embedded CE | Windows CE 1.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |