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4/8/2010
This structure describes a matrix and its operators for fixed point numbers.
Syntax
typedef struct D3DMXMATRIXFXD { #ifdef __cplusplus public: D3DMXMATRIXFXD() {}; D3DMXMATRIXFXD( CONST FIXED * ); D3DMXMATRIXFXD( CONST D3DMMATRIX& ); D3DMXMATRIXFXD( FIXED _11, FIXED _12, FIXED _13, FIXED _14, FIXED _21, FIXED _22, FIXED _23, FIXED _24, FIXED _31, FIXED _32, FIXED _33, FIXED _34, FIXED _41, FIXED _42, FIXED _43, FIXED _44 ); // access grants FIXED& operator () ( UINT Row, UINT Col ); FIXED operator () ( UINT Row, UINT Col ) const; // casting operators operator FIXED* (); operator CONST FIXED* () const; // assignment operators D3DMXMATRIXFXD& operator *= ( CONST D3DMXMATRIXFXD& ); D3DMXMATRIXFXD& operator += ( CONST D3DMXMATRIXFXD& ); D3DMXMATRIXFXD& operator -= ( CONST D3DMXMATRIXFXD& ); D3DMXMATRIXFXD& operator *= ( FIXED ); D3DMXMATRIXFXD& operator /= ( FIXED ); // unary operators D3DMXMATRIXFXD operator + () const; D3DMXMATRIXFXD operator - () const; // binary operators D3DMXMATRIXFXD operator * ( CONST D3DMXMATRIXFXD& ) const; D3DMXMATRIXFXD operator + ( CONST D3DMXMATRIXFXD& ) const; D3DMXMATRIXFXD operator - ( CONST D3DMXMATRIXFXD& ) const; D3DMXMATRIXFXD operator * ( FIXED ) const; D3DMXMATRIXFXD operator / ( FIXED ) const; friend D3DMXMATRIXFXD operator * ( FIXED, CONST D3DMXMATRIXFXD& ); BOOL operator == ( CONST D3DMXMATRIXFXD& ) const; BOOL operator != ( CONST D3DMXMATRIXFXD& ) const; #endif //__cplusplus union { struct { FIXED _11, _12, _13, _14; FIXED _21, _22, _23, _24; FIXED _31, _32, _33, _34; FIXED _41, _42, _43, _44; }; FIXED m[4][4]; }; } D3DMXMATRIXFXD, *LPD3DMXMATRIXFXD; |
Members
- _11, _12, ... , _44and m[ i][ j]
-
The members of the structure are the fixed point values that make up the elements of a 4x4 matrix.
Remarks
In Direct3D Mobile extensions (D3DMX), the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead.
C++ programmers can take advantage of operator overloading and type casting.
Requirements
Header | d3dmx.h |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |