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4/8/2010

This macro is used to convert values to the ULONG type. It does not change the numerical value of the input parameter. This macro is useful for creating render state values.

Syntax

#define D3DM_MAKE_RSVALUE(
Value) (*(ULONG *)(&(
Value)))

Parameters

Value

The value to convert to a render state value.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also