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4/8/2010
This function returns the normalized version of a given vector in fixed point format.
Syntax
D3DMXVECTOR4FXD* WINAPI D3DMXVec4NormalizeFxd( D3DMXVECTOR4FXD* pOut, CONST D3DMXVECTOR4FXD* pV ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXVECTOR4FXDstructure that is the result of the operation.
- pV
-
[in] Pointer to the source D3DMXVECTOR4FXDstructure.
Return Value
This function returns a pointer to a D3DMXVECTOR4FXDstructure that is the normalized version of the vector.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DXVec4NormalizeFxdfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |