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4/8/2010
This method determines whether the renderer will check the current scan line when drawing.
Syntax
HRESULT CanUseScanLine( long* UseScanLine ); |
Parameters
- UseScanLine
-
Set to OATRUE if the renderer can use scan line information; otherwise, set to OAFALSE.
Return Value
Returns an HRESULTvalue.
Remarks
For a description of the use of scan line detection in the DirectShow video renderer, see IDirectDrawVideo::UseScanLine.
Requirements
Windows Embedded CE | Windows CE 2.12 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
Note | Microsoft DirectShow applications and DirectShow filters have
different include file and Library requirements
For more information, see Setting Up the Build Environment,Version 2.12 requires DXPAK 1.0 or later |