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The Automation Library allows you to interact with the UI and invoke specific controls and UI elements by using COM. This topic contains examples of how to use Automation with Windows Mobile Ink.
For more information, see Automationand Automation Reference.
The _NewEnumproperty is marked restricted in the Interface Definition Language (IDL) definition for the collection interfaces.
In C++, use a for loop to iterate through a collection by first obtaining the collection's length. The example below shows how to iterate through the strokes of an InkDisp object, pInk.
Syntax
IInkStrokes* pStrokes; HRESULT result = pInk->get_Strokes(&pStrokes); if (SUCCEEDED(result)) { // Loop over strokes long nStrokes; result = pStrokes->get_Count(&nStrokes); if (SUCCEEDED(result)) { for (int i =0; i < nStrokes; i++) { IInkStrokeDisp* pStroke; result = pStrokes->Item(i, &pStroke); if (SUCCEEDED(result)) { // Insert code that uses pStroke } } } } |
Parameters
If you pass in VT_EMPTY or VT_NULL as the index to any of the collection objects in the Automation Library, you receive the first item in the collection because these argument values are coerced to 0when the call is made.
Support for Aggregation
Aggregation has been tested for only the IInkDispobject, and the IInkOverlayobject. Aggregation has not been tested for other controls and objects in the library.
C++
Using the Windows Mobile Ink API requires the use of some COM concepts, such as VARIANT, SAFEARRAY, and BSTR. This section describes how to use them.
VARIANT and SAFEARRAY
The VARIANT structure is used for communication between COM objects. Essentially, the VARIANT structure is a container for a large union that carries many types of data. For more information, see VARIANT and VARIANTARG.
The value in the first member of the structure, vt, describes which of the union members is valid. When you receive information in a VARIANT structure, check the vtmember to find out which member contains valid data. Similarly, when you send information using a VARIANT structure, always set vtto reflect the union member that contains the information.
Before using the structure, initialize it by calling the VariantInitCOM function. When finished with the structure, clear it before the memory that contains the VARIANT is freed by calling VariantClear.
The SAFEARRAY structure is provided as a way to safely work with arrays in Automation. The VARIANT's parrayfield is a pointer to a SAFEARRAY. Use functions such as SafeArrayCreateVector, SafeArrayAccessData, and SafeArrayUnaccessDatato create and fill a SAFEARRAY in a VARIANT.
The following C++ example demonstrates how to create an IInkStrokeDispobject, pInkStrokeDisp, in an IInkDispobject, pInk, from an array of point data.
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VARIANT var, varPK; LONG* plongArray=NULL; POINT ptArray[2]={0}; long lSize=0; IInkStrokeDisp* pInkStrokeDisp; IInkDisp* pInk; // the object should be created correctly // elsewhere and assigned here. HRESULT hr=E_FAIL; ptArray[0].x = 20; ptArray[0].y = 100; ptArray[1].x = 30; ptArray[1].y = 110; lSize = 2; // two points VariantInit( &var ); VariantInit( &varPK ); SAFEARRAY* psa = SafeArrayCreateVector( VT_I4, 0, lSize*2 ); if( psa ) { if( SUCCEEDED( hr = SafeArrayAccessData( psa, (void**)&plongArray) )) { for( long i = 0; i < lSize; i++ ) { plongArray[2*i] = ptArray[i].x; plongArray[2*i+1] = ptArray[i].y; } hr = SafeArrayUnaccessData( psa ); if ( SUCCEEDED( hr ) ) { var.vt = VT_ARRAY | VT_I4; var.parray = psa; // varPK (packet description) is currently reserved, so it is // just an empty variant for now. pInk->CreateStroke( var, varPK, &pInkStrokeDisp ); } } } VariantClear( &var ); VariantClear( &varPK ); |
BSTR
The supported string format for Automation is BSTR. The "B" stands for Basic — this is the string format Visual Basic uses internally. A BSTR has a pointer to a zero–terminated string, but it also contains the length of the string in bytes, not counting the terminator, which is stored in the 4 bytes immediately preceding the first character of the string.
The following C++ sample shows how to set the factoid on an IInkRecognizerContextusing a BSTR.
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IInkRecognizerContext* pRecognizerContext = NULL; result = CoCreateInstance(CLSID_InkRecognizerContext, NULL, CLSCTX_INPROC_SERVER, IID_IInkRecognizerContext, (void **) &pRecognizerContext); if SUCCEEDED(result) { BSTR bstrFactoid = SysAllocString(FACTOID_DATE); result = pRecognizerContext->put_Factoid(bstrFactoid); if SUCCEEDED(result) { // Insert code that uses the recognizer context } SysFreeString(bstrFactoid); } |