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4/8/2010
This enumeration provides values that identify types of depth buffering. These values are used in D3DMRS_ZENABLE render state (see D3DMRENDERSTATETYPE).
Syntax
typedef enum _D3DMZBUFFERTYPE { D3DMZB_FALSE = 0, D3DMZB_TRUE = 1, D3DMZB_USEW = 2, D3DMZB_FORCE_DWORD = 0x7fffffff, } D3DMZBUFFERTYPE; |
Elements
- D3DMZB_FALSE
-
Indicates that depth buffering is disabled.
- D3DMZB_TRUE
-
Indicates the use of Z-buffering.
- D3DMZB_USEW
-
Indicates the use of W-buffering.
- D3DMZB_FORCE_DWORD
-
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |