Important: |
---|
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
A version of this page is also available for
4/8/2010
Builds a matrix in floating point format that represents a scaling transformation along the x-axis, the y-axis, and the z-axis.
Syntax
D3DMXMATRIX* WINAPI D3DMXMatrixScaling( D3DMXMATRIX* pOut, FLOAT sx, FLOAT sy, FLOAT sz ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXMATRIXstructure that is the result of the operation.
- sx
-
[in] Scaling factor that is applied along the x-axis.
- sy
-
[in] Scaling factor that is applied along the y-axis.
- sz
-
[in] Scaling factor that is applied along the z-axis.
Return Value
Pointer to the scaling transformation D3DMXMATRIX.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DMXMatrixScalingfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |