Important: |
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In the Internet address family, this structure is used by Windows Sockets to specify a local or remote endpoint address to which to connect a socket. This structure is IPv6-specific.
Syntax
struct sockaddr_in6 { short sin6_family; u_short sin6_port; u_long sin6_flowinfo; struct in6_addr sin6_addr; u_long sin6_scope_id; }; |
Members
- sin6_family
-
Address family; must be AF_INET6.
- sin6_port
-
Transport-level port number
- sin6_flowinfo
-
Ipv6 flow information.
- sin6_addr
-
Ipv6 address.
- sin6_scope_id
-
Set of interfaces for a scope.
Remarks
The IP address part of this structure is of type in6_addr.
If an application uses Windows Sockets 1.1 functions and requires IPv6 addresses, it may continue to use all the old functions that take the sockaddrstructure as one of the parameters ( bind (Windows Sockets), connect (Windows Sockets), sendto, recvfrom, accept (Windows Sockets), and so forth). The only change that is required is to use sockaddr_in6instead of sockaddr_in.
Requirements
Header | ws2tcpip.h |
Windows Embedded CE | Windows CE .NET 4.1 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |