Important: |
---|
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
A version of this page is also available for
4/8/2010
This method sets the surface types that the renderer is allowed to use.
Syntax
HRESULT SetSwitches( DWORD pSwitches ); |
Parameters
- pSwitches
-
Bit mask containing one or more of the following DirectShow DirectDraw Surface (AMDDS) surface types.
Value Description AMDDS_NONE
No use for DCI/DirectDraw.
AMDDS_DCIPS
Use DCI primary surface.
AMDDS_PS
Use DirectDraw primary surface.
AMDDS_RGBOVR
RGB overlay surfaces.
AMDDS_YUVOVR
YUV overlay surfaces.
AMDDS_RGBOFF
RGB off-screen surfaces.
AMDDS_YUVOFF
YUV off-screen surfaces.
AMDDS_RGBFLP
RGB flipping surfaces.
AMDDS_YUVFLP
YUV flipping surfaces.
AMDDS_ALL
All the previous flags.
AMDDS_DEFAULT AMDDS_ALL
Use all available surfaces.
AMDDS_YUV
(AMDDS_YUVOFF | AMDDS_YUVOVR | AMDDS_YUVFLP).
AMDDS_RGB
(AMDDS_RGBOFF | AMDDS_RGBOVR | AMDDS_RGBFLP).
AMDDS_PRIMARY
(AMDDS_DCIPS | AMDDS_PS).
Return Value
Returns an HRESULTvalue.
Requirements
Windows Embedded CE | Windows CE 2.12 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
Note | Microsoft DirectShow applications and DirectShow filters have
different include file and Library requirements
For more information, see Setting Up the Build Environment,Version 2.12 requires DXPAK 1.0 or later |