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4/8/2010
This structure describes color values. It is used for lighting parameters that may be over or under saturated. The values of the members can be either fixed point or floating point.
Syntax
typedef struct _D3DMCOLORVALUE { D3DMVALUE r; D3DMVALUE g; D3DMVALUE b; D3DMVALUE a; } D3DMCOLORVALUE; |
Members
- r
-
A D3DMVALUEvalue specifying the color's red component.
- g
-
A D3DMVALUEvalue specifying the color's green component.
- b
-
A D3DMVALUEvalue specifying the color's blue component.
- a
-
A D3DMVALUEvalue specifying the color's alpha value, transparency.
Remarks
You can set the members of this structure to values outside the range of 0 through 1 to implement some unusual effects. Values greater than 1 produce strong lights that tend to wash out a scene. Negative values produce dark lights that actually remove light from a scene.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |