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4/8/2010

This method creates a depth-stencil resource.

Syntax

HRESULT CreateDepthStencilSurface(
  UINT 
Width,
  UINT 
Height,
  D3DMFORMAT 
Format,
  D3DMMULTISAMPLE_TYPE 
MultiSample,
  IDirect3DMobileSurface** 
ppSurface
);

Parameters

Width

[in] Width of the depth-stencil surface, in pixels.

Height

[in] Height of the depth-stencil surface, in pixels.

Format

[in] Member of the D3DMFORMATenumerated type, describing the format of the depth-stencil surface. This value must be one of the enumerated depth-stencil formats for this device.

MultiSample

[in] Member of the D3DMMULTISAMPLE_TYPEenumerated type, describing the multisampling buffer type. This value must be one of the allowed multisample types. When this surface is passed to IDirect3DMobileDevice::SetRenderTarget, its multisample type must be the same as that of the render target.

ppSurface

[out] Address of a pointer to an IDirect3DMobileSurfaceinterface that represents the created depth-stencil surface resource.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be E_OUTOFMEMORY, or one of the following D3DMERR Values.

  • D3DMERR_MEMORYPOOLEMPTY

  • D3DMERR_INVALIDCAL

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also