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This method creates a depth-stencil resource.
Syntax
HRESULT CreateDepthStencilSurface( UINT Width, UINT Height, D3DMFORMAT Format, D3DMMULTISAMPLE_TYPE MultiSample, IDirect3DMobileSurface** ppSurface ); |
Parameters
- Width
-
[in] Width of the depth-stencil surface, in pixels.
- Height
-
[in] Height of the depth-stencil surface, in pixels.
- Format
-
[in] Member of the D3DMFORMATenumerated type, describing the format of the depth-stencil surface. This value must be one of the enumerated depth-stencil formats for this device.
- MultiSample
-
[in] Member of the D3DMMULTISAMPLE_TYPEenumerated type, describing the multisampling buffer type. This value must be one of the allowed multisample types. When this surface is passed to IDirect3DMobileDevice::SetRenderTarget, its multisample type must be the same as that of the render target.
- ppSurface
-
[out] Address of a pointer to an IDirect3DMobileSurfaceinterface that represents the created depth-stencil surface resource.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be E_OUTOFMEMORY, or one of the following D3DMERR Values.
- D3DMERR_MEMORYPOOLEMPTY
- D3DMERR_INVALIDCAL
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |