Important: |
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This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
The following table shows values that are flags that identify options for clearing various types of surfaces.
Value | Description |
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D3DMCLEAR_TARGET |
Clears the render target. |
D3DMCLEAR_ZBUFFER |
Clears the depth buffer. |
D3DMCLEAR_STENCIL |
Clears the stencil buffer. |
D3DMCLEAR_VALID |
Used as a mask to validate combinations of the other flags. |
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
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