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This function retrieves information about one of the graphics modes for a display device. To retrieve information for all the graphics modes of a display device, make a series of calls to this function.
Syntax
BOOL EnumDisplaySettings( LPCTSTR lpszDeviceName, DWORD iModeNum, LPDEVMODE lpDevMode ); |
Parameters
- lpszDeviceName
-
[in] Pointer to a null-terminated string that specifies the display device.
This parameter is either NULL or a DISPLAY_DEVICE.DeviceNamereturned from EnumDisplayDevices.
A NULL value specifies the current display device on the system that is running the calling thread.
- iModeNum
-
[in] Specifies the type of information to retrieve.
This value can be a graphics mode index or one of values shown in the following table.
Value Description ENUM_CURRENT_SETTINGS
Retrieve the current settings for the display device.
ENUM_REGISTRY_SETTINGS
Retrieve the settings for the display devices that are currently stored in the registry.
For more information, see Remarks.
- lpDevMode
-
[out] Pointer to a DEVMODEstructure that will contain the information about the specified graphics mode.
Before calling EnumDisplaySettings, set the dmSizemember to
sizeof(DEVMODE)
, and set the dmDriverExtramember to indicate the size, in bytes, of the additional space available to receive private driver data.The EnumDisplaySettingsfunction sets values for the following DEVMODEmembers:
dmBitsPerPel
dmPelsWidth
dmPelsHeight
dmDisplayFlags
dmDisplayFrequency
Return Value
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero.
To get extended error information, call GetLastError.
Remarks
The function fails if iModeNumis greater than the index of the display device's last graphics mode.
You can use iModeNumto enumerate all of a display device's graphics modes.
Graphics mode indexes start at zero.
To obtain information for all of a display device's graphics modes, make a series of calls to EnumDisplaySettings. To do this, set iModeNumto zero for the first call and then increment iModeNumby one for each subsequent call. Continue calling the function until the return value is zero.
Requirements
Header | windows.h |
Library | coredll.lib |
Windows Embedded CE | Windows CE .NET 4.2 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |