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This function retrieves red, green, and blue color values from a range of entries in the color table of the device-independent bitmap (DIB) that is selected into a specified device context.
Syntax
WINGDIAPI UINT WINAPI GetDIBColorTable( HDC hdc, UINT uStartIndex, UINT cEntries, RGBQUAD* pColors ); |
Parameters
- hdc
-
[in] Handle to a device context.
A DIB must be selected into this device context.
- uStartIndex
-
[in] Unsigned integer that that specifies a zero-based index of the first color table entry that you want to retrieve.
- cEntries
-
[in] Unsigned integer that specifies the number of color table entries that you want to retrieve.
- pColors
-
[out] Pointer to a buffer that receives an array of RGBQUADstructures that contain color information from the DIB color table.
You must specify a buffer that is large enough to contain as many RGBQUADstructures as the value of cEntries.
Return Value
The number of color table entries that the function retrieved indicates success.
Zero indicates failure.
To get extended error information, call GetLastError.
Remarks
You should call the GetDIBColorTablefunction to retrieve the color table for DIB section bitmaps that use 1, 4, or 8 bits per pixel (bpp).
The biBitCountmember of a bitmap-associated BITMAPINFOHEADERstructure specifies the number of bpp.
DIB section bitmaps that have a biBitCountvalue greater than eight do not have a color table, but these bitmaps do have associated color masks. Call the GetObjectfunction to retrieve those color masks.
Requirements
Header | windows.h |
Library | coredll.lib |
Windows Embedded CE | Windows CE .NET 4.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |