Microsoft Windows CE 3.0  

OUTPUT_DEBUG_STRING_INFO

Important:
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.

This structure contains the address, format, and length, in bytes, of a debugging string.

typedef struct _OUTPUT_DEBUG_STRING_INFO { LPSTR
lpDebugStringData
; WORD
fUnicode
; WORD
nDebugStringLength
; } OUTPUT_DEBUG_STRING_INFO;

Members

lpDebugStringData
Pointer to the debugging string in the calling process's address space. The debugger can use the ReadProcessMemoryfunction to retrieve the value of the string.
fUnicode
Specifies the format of the debugging string. If this member is zero, the debugging string is 8-bit ASCII; if it is nonzero, the string is 16-bit Unicode.
nDebugStringLength
Specifies the length, in bytes, of the debugging string. The length includes the string's terminating null character.

Requirements

Runs On Versions Defined in Include Link to
Windows CE OS 2.0 and later Winbase.h    
Note   This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.

See Also

DEBUG_EVENT, ReadProcessMemory