Microsoft Windows CE 3.0  

LOAD_DLL_DEBUG_INFO

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This structure contains information about a dynamic-link library (DLL) that has just been loaded.

typedef struct _LOAD_DLL_DEBUG_INFO { HANDLE
hFile
; LPVOID
lpBaseOfDll
; DWORD
dwDebugInfoFileOffset
; DWORD
nDebugInfoSize
; LPVOID
lpImageName
; WORD
fUnicode
; } LOAD_DLL_DEBUG_INFO;

Members

hFile
Ignored. Set to NULL.
lpBaseOfDll
Long pointer to the base address of the DLL in the address space of the process loading the DLL.
dwDebugInfoFileOffset
Ignored. Must be 0.
nDebugInfoSize
Ignored. Must be 0.
lpImageName
Long pointer to the address space of the process that is being debugged. Use the ReadProcessMemoryfunction to retrieve the actual image name.

This member is strictly optional. Debuggers must be prepared to handle the case where lpImageNameis NULL or *lpImageName(in the address space of the process being debugged) is NULL. Specifically, the system will never provide an image name for a create process event, and it will not likely pass an image name for the first DLL event. The system will also never provide this information in the case of debugging events that originate from a call to the DebugActiveProcessfunction.

fUnicode
Indicates whether a filename specified by lpImageNameis Unicode or ANSI. A nonzero value for this member indicates Unicode; zero indicates ANSI.

Requirements

Runs On Versions Defined in Include Link to
Windows CE OS 2.0 and later Winbase.h    
Note   This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.

See Also

DebugActiveProcess, ReadProcessMemory, CREATE_PROCESS_DEBUG_INFO, CREATE_THREAD_DEBUG_INFO, DEBUG_EVENT