Microsoft Windows CE 3.0  

IDirectSoundCaptureBuffer::Unlock

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The IDirectSoundCaptureBuffer::Unlockmethod unlocks the buffer.

HRESULT Unlock(
LPVOID
lpvAudioPtr1
,
DWORD
dwAudioBytes1
,
LPVOID
lpvAudioPtr2
,
DWORD
dwAudioBytes2
);

Parameters

lpvAudioPtr1
Address of the value retrieved in the lplpvAudioPtr1parameter of the IDirectSoundCaptureBuffer::Lockmethod.
dwAudioBytes1
Number of bytes actually read from the lpvAudioPtr1parameter. It should not exceed the number of bytes returned by the IDirectSoundCaptureBuffer::Lockmethod.
lpvAudioPtr2
Address of the value retrieved in the lplpvAudioPtr2parameter of the IDirectSoundCaptureBuffer::Lockmethod.
dwAudioBytes2
Number of bytes actually read from the lpvAudioPtr2parameter. It should not exceed the number of bytes returned by the IDirectSoundCaptureBuffer::Lockmethod.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be one of the following values:

DSERR_INVALIDPARAM
DSERR_INVALIDCALL

Remarks

An application must pass both pointers, lpvAudioPtr1and lpvAudioPtr2, returned by the IDirectSoundCaptureBuffer::Lockmethod to ensure the correct pairing of IDirectSoundCaptureBuffer::Lockand IDirectSoundCaptureBuffer::Unlock. The second pointer is needed even if zero bytes were written to the second pointer.

Applications must pass the number of bytes actually written to the two pointers in the parameters dwAudioBytes1and dwAudioBytes2.

Make sure that the capture buffer does not remain locked for long periods of time.

Requirements

Runs On Versions Defined in Include Link to
Windows CE OS 2.12 or later. Version 2.12 requires DXPAK 1.0 or later. dsound.h   dsound.lib
Note   This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.