Microsoft Windows CE 3.0  

IDirectDrawVideoPort::Flip

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The IDirectDrawVideoPort::Flipmethod instructs the DirectDrawVideoPort object to write the next frame of video to a new surface.

HRESULT Flip(
LPDIRECTDRAWSURFACE
lpDDSurface
,
DWORD
dwFlags
);

Parameters

lpDDSurface
Address of the IDirectDrawSurfaceinterface for the surface that will receive the next frame of video. Setting this parameter to NULL causes DirectDraw to cycle through surfaces in the flipping chain in the order they were attached.
dwFlags
Flip options flags. This parameter can be one of the following values:
DDVPFLIP_VIDEO The specified surface is to receive the normal video data.
DDVPFLIP_VBI The specified surface is to receive only the data within the vertical blanking interval.

Return Values

If the method succeeds, the return value is DD_OK.

If the method fails, the return value may be one of the following error values:

Remarks

This method can be used to prevent tearing. Calls to IDirectDrawVideoPort::Flipare asynchronous. The actual flip operation will always be synchronized with the vertical blank of the video signal.

Requirements

Runs on Versions Declared in Link to
Windows CE OS 2.12 or later. Version 2.12 requires DXPAK 1.0 or later. dvp.h ddraw.lib