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While recording or playing waveform audio, you might want to stop, pause, or restart the waveform audio I/O device. The following table shows the functions that control these capabilities.
|waveInReset||Stops recording on a waveform audio input device and marks all pending data blocks as done|
|waveInStart||Begins recording on a waveform audio input device|
|waveInStop||Stops recording on a waveform audio input device|
|waveOutPause||Pauses playback on a waveform audio output device|
|waveOutReset||Stops playback on a waveform audio output device and marks all pending data blocks as done|
|waveOutRestart||Resumes playback on a paused waveform audio output device|
Generally, the waveform audio I/O device begins recording or playing as soon as the waveOutWriteor the waveInAddBufferfunction sends the first waveform audio data block.
To delay activation of waveform audio output
This sends the first data block to the waveform audio output device. However, the device is paused by the previous call to waveOutPause.
After the device begins playback, the device might not respond to waveOutPauseimmediately. Depending on the device driver, the device might finish playing the current data block before pausing.
You also can delay activation of waveform audio input. Call the waveInAddBufferfunction as needed to allocate space for the audio input. The device will not begin recording until you call the waveInStartfunction.
After the device stops recording or stops playback in response to a waveOutResetor waveInResetcommand, you cannot restart playback by using waveOutRestartor waveInStart. Instead, resume recording or playback by sending the next data block by using waveOutWriteor waveInAddBufferand waveInStart.
Last updated on Tuesday, May 18, 2004