Microsoft Windows CE 3.0  

Exploring Graphics Concepts

Important:
This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.

Graphics programming requires specialized knowledge of geometry, lighting, shading, page flipping, animation, coordinate systems, matrices, and the way physical objects behave in the real world (physics). You also need to know how to use Windows CE, DirectDraw and to apply this specialized knowledge to your graphics development.

A complete discussion of graphics concepts is beyond the scope of this documentation. The topics listed below provide a basic introduction to the complex graphics concepts that you need to know to create the graphics applications using Microsoft Windows CE, and DirectDraw.

Even if you are an experienced graphics programmer, Microsoft recommends that you scan these topics for information specific to Windows CE, DirectDraw, and graphics programming.