Microsoft Windows CE 3.0  

DirectDraw Object Types

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You can think of DirectDraw as being composed of several objects that work together. This section briefly describes the objects you use when working with the DirectDraw component, organized by object type. For detailed information, see Working with DirectDraw Objects.

The DirectDraw component uses the following objects:

DirectDraw object
The DirectDraw object is the heart of all DirectDraw applications. It's the first object you create, and you use it to make all other related objects. You create a DirectDraw object by calling the DirectDrawCreatefunction. DirectDraw objects expose their functionality through the IDirectDraw, IDirectDraw2, and IDirectDraw4interfaces. For more information, see Working with DirectDraw Objects.
DirectDrawSurface object
The DirectDrawSurface object (casually referred to as a "surface") represents an area in memory that holds data to be displayed on the monitor as images or moved to other surfaces. You usually create a surface by calling the IDirectDraw4::CreateSurfacemethod of the DirectDraw object with which it will be associated. DirectDrawSurface objects expose their functionality through the IDirectDrawSurface5interface. For more information, see Working with DirectDraw Surfaces.
DirectDrawPalette object
The DirectDrawPalette object (casually referred to as a "palette") represents a 16- or 256-color indexed palette to be used with a surface. It contains a series of indexed RGB triplets that describe colors associated with values within a surface. You do not use palettes with surfaces that use a pixel format depth greater than 8 bits. You can create a DirectDrawPalette object by calling the IDirectDraw4::CreatePalettemethod. DirectDrawPalette objects expose their functionality through the IDirectDrawPaletteinterface. For more information, see Working with DirectDraw Palettes.
DirectDrawClipper object
The DirectDrawClipper object (casually referred to as a "clipper") helps you prevent blitting to certain portions of a surface or beyond the bounds of a surface. You can create a clipper by calling the IDirectDraw4::CreateClippermethod. DirectDrawClipper objects expose their functionality through the IDirectDrawClipperinterface. For more information, see Working with DirectDraw Clippers.
DirectDrawVideoPort object
The DirectDrawVideoPort object represents video-port hardware present in some systems. This hardware allows direct access to the frame buffer without accessing the CPU or using the PCI bus. You can create a DirectDrawVideoPort object by calling a QueryInterfacemethod for the DirectDraw object, specifying the IID_IDDVideoPortContainer reference identifier. DirectDrawVideoPort objects expose their functionality through the IDDVideoPortContainerand IDirectDrawVideoPortinterfaces. For more information, see Video Ports.

 Last updated on Tuesday, May 18, 2004

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