Microsoft Windows CE 3.0  

Creating Client Memory Surfaces

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Client memory surfaces are simply DirectDrawSurface objects that use system memory that your application has previously allocated to hold image data. Creating such a surface isn't common, but it isn't difficult to do and it can be useful for applications that need to use DirectDraw surface features on existing memory buffers.

Like creating all surfaces, DirectDraw needs information about the dimensions of the surface (measured in pixels) and the surface pitch (measured in bytes), as well as the surface's pixel format. However, unlike creating other types of surfaces, this information doesn't tell DirectDraw how you want the surface to be created, it tells DirectDraw how you've already created it. You set these characteristics, plus the memory address of the buffer you've allocated, in the DDSURFACEDESC2structure you pass to the IDirectDraw4::CreateSurfacemethod.

A client memory surfaces works just like a normal system-memory surface, with the exception that DirectDraw does not attempt to free the surface memory when it's no longer needed; freeing client allocated memory is the application's responsibility.

The following example shows how you might allocate memory and create a DirectDrawSurface object for a 64×64 pixel 24-bit RGB surface:

// For this example, g_lpDD4 is a valid
IDirectDraw4 interface pointer. #define WIDTH 64 // in pixels
#define HEIGHT 64 #define DEPTH 3 // in bytes (3bytes == 24 bits)
HRESULT hr; LPVOID lpSurface = NULL; HLOCAL hMemHandle = NULL;
DDSURFACEDESC2 ddsd2; LPDIRECTDRAWSURFACE4 lpDDS4; // Allocate
memory for a 64 by 64, 24-bit per pixel buffer. // REMEMBER: The
application is responsible for freeing this // buffer when it is no
longer needed. if (lpSurface = malloc((size_t)WIDTH*HEIGHT*DEPTH))
ZeroMemory(lpSurface, (DWORD)WIDTH*HEIGHT*DEPTH); else return
DDERR_OUTOFMEMORY; // Initialize the surface description.
ZeroMemory(&ddsd2, sizeof(DDSURFACEDESC2));
ZeroMemory(&ddsd2.ddpfPixelFormat, sizeof(DDPIXELFORMAT));
ddsd2.dwSize = sizeof(ddsd2); ddsd2.dwFlags = DDSD_WIDTH |
DDSD_HEIGHT | DDSD_LPSURFACE | DDSD_PITCH | DDSD_PIXELFORMAT;
ddsd2.dwWidth = WIDTH; ddsd2.dwHeight= HEIGHT; ddsd2.lPitch =
(LONG)DEPTH * WIDTH; ddsd2.lpSurface = lpSurface; // Set up the
pixel format for 24-bit RGB (8-8-8). ddsd2.ddpfPixelFormat.dwSize =
sizeof(DDPIXELFORMAT); ddsd2.ddpfPixelFormat.dwFlags= DDPF_RGB;
ddsd2.ddpfPixelFormat.dwRGBBitCount = (DWORD)DEPTH*8;
ddsd2.ddpfPixelFormat.dwRBitMask = 0x00FF0000;
ddsd2.ddpfPixelFormat.dwGBitMask = 0x0000FF00;
ddsd2.ddpfPixelFormat.dwBBitMask = 0x000000FF; // Create the
surface hr = g_lpDD4->CreateSurface(&ddsd2, &lpDDS4,
NULL); return hr;


 Last updated on Tuesday, May 18, 2004

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