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The Initfunction is similar to the GPE::Initfunction. In addition to its counterpart's functions, the DDGPE::Initfunction initializes the pixel format for the current surface. DDGPEand GPEset up their member variables in their own constructors, so your driver will normally not need to call this function. If the constructor for your custom surface object does not call a DDGPEconstructor, you should call this function to ensure that all surface information is set up properly.
virtual void Init ( int width , int height , void * pBits , int stride , EGPEFormat format , EDDGPEPixelFormat pixelFormat );
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None
Last updated on Tuesday, July 13, 2004