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There are various DDHAL callbacks and caps structures. You should create each of these structures in a global variable and set them up when they are declared, so DDGPEcan access them at any time. You should then use these global variables when populating the DDHALINFOstructure in your buildDDHALInfoimplementation.
Each of these structures is described in detail in the DirectDraw Hardware AbstractionLayer document in the DirectDraw DDK.
DDHAL_DDCALLBACKS | cbDDCallbacks |
DDHAL_DDEXEBUFCALLBACKS | cbDDExeBufCallbacks |
DDHAL_DDPALETTECALLBACKS | cbDDPaletteCallbacks |
DDHAL_DDSURFACECALLBACKS | cbDDSurfaceCallbacks |
DDHAL_DDCOLORCONTROLCALLBACKS | ColorControlCallbacks |
DDHAL_DDMISCELLANEOUSCALLBACKS | MiscellaneousCallbacks |
DDHAL_DDMISCELLANEOUS2CALLBACKS | Miscellaneous2Callbacks |
DDHAL_DDHALMEMORYCALLBACKS | HalMemoryCallbacks |
DDHAL_DDVIDEOPORTCALLBACKS | VideoPortCallbacks |
DDHAL_DDKERNELCALLBACKS | KernelCallbacks |
DDMORECAPS | MoreCaps |
DDKERNELCAPS | KernelCaps |
Last updated on Tuesday, July 13, 2004