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This function returns when either one or all of the specified objects are in the signaled state, an I/O completion routine or asynchronous procedure call (APC) is queued to the thread, or the time-out interval elapses. This function does not return if there is unread input of the specified type in the queue. It returns only when new input arrives.
DWORD MsgWaitForMultipleObjectsEx( DWORD nCount , LPHANDLE pHandles , DWORD dwMilliseconds , DWORD dwWakeMask , DWORD dwFlags );
Parameters
Value | Description |
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QS_ALLEVENTS | An input, WM_TIMER, WM_PAINT, WM_HOTKEY, or posted message is in the queue. |
QS_ALLINPUT | Any message is in the queue. |
QS_INPUT | An input message is in the queue. |
QS_KEY | A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWNmessage is in the queue. |
QS_MOUSE | A WM_MOUSEMOVEmessage or mouse-button message ( WM_LBUTTONUP, WM_LBUTTONDOWN, and so on) is in the queue. |
QS_MOUSEBUTTON | A mouse-button message ( WM_LBUTTONUP, WM_LBUTTONDOWN, and so on) is in the queue. |
QS_MOUSEMOVE | A WM_MOUSEMOVEmessage is in the queue. |
QS_PAINT | A WM_PAINTmessage is in the queue. |
QS_POSTMESSAGE | A posted message (other than those just listed) is in the queue. |
QS_SENDMESSAGE | A message sent by another thread or application is in the queue. |
QS_TIMER | A WM_TIMERmessage is in the queue. |
Value | Description |
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0 | The function returns when any one of the objects is signaled. The return value indicates the object whose state caused the function to return. |
MWMO_INPUTAVAILABLE | The function returns if input exists for the queue, even if the input has been seen (but not removed) using a call to another function, such as PeekMessage. |
Return Values
If the function succeeds, the return value indicates the event that caused the function to return. The successful return value is one of the following:
This value is also returned upon the occurrence of a system event that requires the thread's action, such as foreground activation. Therefore, MsgWaitForMultipleObjectsExcan return even though no appropriate input is available and even if dwWaitMaskis set to 0. If this occurs, call PeekMessageor GetMessageto process the system event before trying the call to MsgWaitForMultipleObjectsExagain.
0xFFFFFFFF indicates failure. To get extended error information, call GetLastError.
Remarks
The MsgWaitForMultipleObjectsExfunction determines whether the conditions specified by dwWakeMaskand dwFlagshave been met. If the conditions have not been met, the calling thread enters an efficient wait state. The thread uses very little processor time while waiting for one of the conditions to be met or for the time-out interval to elapse.
Before returning, a wait function modifies the state of some types of synchronization objects. Modification occurs only for the object or objects whose signaled state caused the function to return. For example, the system decreases the count of a semaphore object by one. When dwFlagsis zero, and multiple objects are in the signaled state, the function chooses one of the objects to satisfy the wait; the states of the objects not selected are unaffected.
The MsgWaitForMultipleObjectsExfunction copies the handle table, adds to it the message queue event, and calls WaitForMultipleObjects.
The MsgWaitForMultipleObjectsExfunction can specify handles of any of the following object types in the pHandlesarray:
The QS_POSTMESSAGE flag is cleared when you call GetMessageor PeekMessage, whether or not you are filtering messages.
Requirements
Runs on | Versions | Defined in | Include | Link to |
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Windows CE OS | 2.0 and later | Winbase.h | Msgque.lib |
Note This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.