Microsoft Windows CE 3.0  

IPersistStorage::Save

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This method saves an object and any nested objects that it contains into the specified storage. The object is placed in NoScribble mode and must not write to the specified storage until it receives a call to its IPersistStorage::SaveCompletedmethod.

HRESULT Save(
IStorage *
pStgSave
,
BOOL
fSameAsLoad
);

Parameters

pStgSave
[in] IStoragepointer to the storage into which the object is to be saved.
fSameAsLoad
[in] Boolean value that indicates whether the specified storage is the current one, which was passed to the object by one of the following calls:
  • IPersistStorage::InitNewwhen it was created.
  • IPersistStorage::Loadwhen it was loaded.
  • IPersistStorage::SaveCompletedwhen it was saved to a storage different from its current storage.

    This parameter is set to FALSE when performing a Save As or Save A Copy To operation or when performing a full save. In the latter case, this method saves to a temporary file, deletes the original file, and renames the temporary file.

    This parameter is set to TRUE to perform a full save in a low-memory situation or to perform a fast incremental save in which only the dirty components are saved.

    Return Values

    One of the values described in the following table is returned.

    Value Description
    S_OK The object was successfully saved.
    STG_E_MEDIUMFULL The object was not saved because of a lack of space on the disk.
    E_FAIL The object could not be saved due to errors other than a lack of disk space.

    Remarks

    This method saves an object, and any nested objects it contains, into the specified storage. It also places the object into NoScribble mode. Thus, the object cannot write to its storage until a subsequent call to the IPersistStorage::SaveCompletedmethod returns the object to Normal mode.

    If the storage object is the same as the one it was loaded or created from, the save operation may be able to write incremental changes to the storage object. Otherwise, a full save must be done.

    This method recursively calls the IPersistStorage::Savemethod, the OleSavefunction, or the IStorage::CopyTomethod to save its nested objects.

    This method does not call the IStorage::Commitmethod. Nor does it write the CLSID to the storage object. Both of these tasks are the responsibilities of the caller.

    Notes to Callers

    Rather than calling IPersistStorage::Savedirectly, you typically call the OleSavehelper function which performs the following steps:

    1. Call the WriteClassStgfunction to write the class identifier for the object to the storage.
    2. Call the IPersistStorage::Save method.
    3. If needed, call the IStorage::Commitmethod on the storage object.

      Then, a container application performs any other operations necessary to complete the save and calls the SaveCompletedmethod for each object.

      If an embedded object passes the IPersistStorage::Savemethod to its nested objects, it must receive a call to its IPersistStorage::SaveCompletedmethod before calling this method for its nested objects.

      Requirements

      Runs On Versions Defined in Include Link to
      Windows CE OS 2.0 and later Oleidl.h    
      Note   This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.

      See Also

      OleSave, WriteClassStg, IStorage, IPersistStorage::InitNew, IPersistStorage::Load, IPersistStorage::SaveCompleted, IStorage::Commit